d2bf8fb67a0810e31f2d06e40216c22ff06befbf
- Add test target to both bmake.mk and gmake.mk Makefiles - Add test-related artifacts to .gitignore (excluding DLLs/shared libs) - Create test directory with cross-platform Makefiles (bmake.mk, gmake.mk) - Implement cross-platform test program with signal handling (test.c) - Add test module source for compilation (test_mod.c) - Set up automated test environment with mods/ directory - Support both POSIX and Windows platforms The test infrastructure allows running integration tests via 'make test' and demonstrates stk library functionality with dynamic module loading. Generated DLLs/shared libraries are excluded from version control.
stk (Stalwart Toolkit)
stk is a lightweight, modular toolkit for building games and game engines. It provides a portable foundation for dynamically loading modules, native or WASM, without enforcing any architecture or design choices.
It is designed to run on modern systems running POSIX and Windows.
Key Features
- Dynamic module loading (native
.so/.dll) - Hot-swapping of modules at runtime
- Optional WASM support for multi-language modules
- Developer tools: lightweight metadata, logging/tracing, and dependency management
- Minimal, portable API
stk is non-opinionated: developers control architecture, engine design, and game logic while relying on a predictable, lean foundation.
Languages
C
88.3%
Makefile
10.8%
Shell
0.9%