69b4907ff243846816193140d937cd930dd005ce
On Windows, module IDs were failing to load because paths were being constructed with hardcoded forward slashes. Oops... - Added platform.h to centralize path separator macros. - Updated build_path in stk.c to use STK_PATH_SEP_STR instead of "/". - Cleaned up redundant platform logic in module.c.
stk (Stalwart Toolkit)
stk is a lightweight, modular toolkit for building games and game engines. It provides a portable foundation for dynamically loading modules, native or WASM, without enforcing any architecture or design choices.
It is designed to run on modern systems running POSIX and Windows.
Key Features
- Dynamic module loading (native
.so/.dll) - Hot-swapping of modules at runtime
- Optional WASM support for multi-language modules
- Developer tools: lightweight metadata, logging/tracing, and dependency management
- Minimal, portable API
stk is non-opinionated: developers control architecture, engine design, and game logic while relying on a predictable, lean foundation.
Languages
C
88.3%
Makefile
10.8%
Shell
0.9%