4bd1f00b5b94a7e6b076cc2af6c37a58145ae40a
- Update module load and memory functions to use fixed-width uint8_t - Implement STK_MOD_REALLOC_FAILURE for granular memory error tracking - Clean up logging prefixes in stk_poll for consistency - Update error string helper to support new module error codes
stk (Stalwart Toolkit)
stk is a lightweight, modular toolkit for building games and game engines. It provides a portable foundation for dynamically loading modules, native or WASM, without enforcing any architecture or design choices.
It is designed to run on modern systems running POSIX and Windows.
Key Features
- Dynamic module loading (native
.so/.dll) - Hot-swapping of modules at runtime
- Optional WASM support for multi-language modules
- Developer tools: lightweight metadata, logging/tracing, and dependency management
- Minimal, portable API
stk is non-opinionated: developers control architecture, engine design, and game logic while relying on a predictable, lean foundation.
Languages
C
88.3%
Makefile
10.8%
Shell
0.9%