472cb3b1636b0fbe2158d2ea42131221b178580d
* Added functions to set mod dir, temp dir name, and module init/shutdown function names. * Replaced hardcoded string literals with configurable static buffers in module.c. * Improved string safety by replacing sprintf with strncpy/strncat. * Updated stk_init local path buffers to handle maximum combined path lengths.
stk (Stalwart Toolkit)
stk is a lightweight, modular toolkit for building games and game engines. It provides a portable foundation for dynamically loading modules, native or WASM, without enforcing any architecture or design choices.
It is designed to run on modern systems running POSIX and Windows.
Key Features
- Dynamic module loading (native
.so/.dll) - Hot-swapping of modules at runtime
- Optional WASM support for multi-language modules
- Developer tools: lightweight metadata, logging/tracing, and dependency management
- Minimal, portable API
stk is non-opinionated: developers control architecture, engine design, and game logic while relying on a predictable, lean foundation.
Languages
C
88.3%
Makefile
10.8%
Shell
0.9%