anth64 38469a358f Replace dynamic allocations with fixed-size buffers and add module extension filtering
- Use fixed STK_PATH_MAX and STK_MOD_ID_BUFFER throughout for predictable memory
- Filter by platform-specific extensions (.so/.dll/.dylib) with compile-time length
- Add RELOAD event detection and is_module_loaded() helper
- Maintain feature parity across all platforms
2026-01-17 19:52:42 +01:00
2025-12-20 08:22:41 -05:00
2025-10-08 19:01:44 +02:00
2025-09-28 14:21:06 +00:00

stk (Stalwart Toolkit)

stk is a lightweight, modular toolkit for building games and game engines. It provides a portable foundation for dynamically loading modules, native or WASM, without enforcing any architecture or design choices.

It is designed to run on modern systems running POSIX and Windows.


Key Features

  • Dynamic module loading (native .so / .dll)
  • Hot-swapping of modules at runtime
  • Optional WASM support for multi-language modules
  • Developer tools: lightweight metadata, logging/tracing, and dependency management
  • Minimal, portable API

stk is non-opinionated: developers control architecture, engine design, and game logic while relying on a predictable, lean foundation.

S
Description
A lightweight, portable, modular toolkit for building games and game engines.
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