anth64 28dfc89b15 fix(platform): correct filename buffer handling and prevent overflows
- Replace undefined 'len' variable references with 'name_len'
- Add explicit null terminators after memcpy operations
- Move name_len declaration to Windows-specific scope to eliminate unused variable warning on BSD
- Standardize string copy pattern across all platforms: strlen -> clamp -> memcpy -> null terminate
- Fix increment operator placement for clarity (i++ moved outside array indexing)
- Remove duplicate name_len declaration in platform_directory_watch_check

This ensures proper bounds checking and null termination for filenames
on both Windows and BSD systems, preventing potential buffer overflows
when handling long filenames (approaching STK_PATH_MAX).
2026-02-01 02:38:45 +01:00
2025-12-20 08:22:41 -05:00
2025-10-08 19:01:44 +02:00
2025-09-28 14:21:06 +00:00

stk (Stalwart Toolkit)

stk is a lightweight, modular toolkit for building games and game engines. It provides a portable foundation for dynamically loading modules, native or WASM, without enforcing any architecture or design choices.

It is designed to run on modern systems running POSIX and Windows.


Key Features

  • Dynamic module loading (native .so / .dll)
  • Hot-swapping of modules at runtime
  • Optional WASM support for multi-language modules
  • Developer tools: lightweight metadata, logging/tracing, and dependency management
  • Minimal, portable API

stk is non-opinionated: developers control architecture, engine design, and game logic while relying on a predictable, lean foundation.

S
Description
A lightweight, portable, modular toolkit for building games and game engines.
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