13604e3f3e0516e342ae955819521918213afe5e
- Simplify to STK_MOD_LOAD/STK_MOD_UNLOAD event types - Replace IN_CREATE/IN_MODIFY with IN_CLOSE_WRITE to wait for complete writes - Update watch flags to IN_CLOSE_WRITE | IN_DELETE | IN_MOVED_TO | IN_MOVED_FROM
stk (Stalwart Toolkit)
stk is a lightweight, modular toolkit for building games and game engines. It provides a portable foundation for dynamically loading modules, native or WASM, without enforcing any architecture or design choices.
It is designed to run on modern systems running POSIX and Windows.
Key Features
- Dynamic module loading (native
.so/.dll) - Hot-swapping of modules at runtime
- Optional WASM support for multi-language modules
- Developer tools: lightweight metadata, logging/tracing, and dependency management
- Minimal, portable API
stk is non-opinionated: developers control architecture, engine design, and game logic while relying on a predictable, lean foundation.
Languages
C
88.3%
Makefile
10.8%
Shell
0.9%