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9 Commits 1 Branch 0 Tags
c4bed2f5969adb878c1d4d30dfa2c0c56f5618c6
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Author SHA1 Message Date
anth64 c4bed2f596 refactor(video/sdl): dedupe scale computation and use calloc for framebuffer 2026-08-19 21:53:18 +02:00
anth64 4e7049f49a refactor(input/sdl): store key/pad/mouse button state as bitmasks 2026-08-19 21:49:59 +02:00
anth64 0d0590a4d7 feat: add mouse button down/held tracking 2026-04-23 21:13:43 +02:00
anth64 b1b3596648 feat: add borderless fullscreen option 2026-04-22 22:02:06 +02:00
anth64 04ae96f1b8 fix(video/sdl): expand palette manually to avoid SDL_SetTexturePalette unavailable on FreeBSD 2026-04-20 07:58:12 +02:00
anth64 8ecb7f9563 refactor: remove unused skele version funciton 2026-04-11 21:36:48 -04:00
anth64 588ad3e525 refactor: remove unecessary scope block 2026-04-11 21:27:59 -04:00
anth64 a3728bed78 fix: examples should now have correct game loop structure with accumulator 2026-04-11 21:27:36 -04:00
anth64 5aaecdeac6 initial commit 2026-04-06 13:27:44 -04:00
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