8 Commits
Author SHA1 Message Date
anth64 26d08228a7 feat: update diagnostic logs for skele work/total/budget split 2026-08-24 17:23:44 +02:00
anth64 605d34777b feat: log tick/idle diagnostics in example server
Brackets game_tick() with skele_clock_tick_begin/end and the
sleep-to-hit-tick-rate call with skele_clock_idle_begin/end.
2026-08-23 17:44:35 +02:00
anth64 9ba3494eac feat: log fps/frame/tick diagnostics in example clients
Once/sec via stk_log, using skele's new fps.h/clock.h counters.
2026-08-23 17:44:33 +02:00
anth64 829ba66782 feat: opt in to vsync-priority frame pacing
skele's video_cfg gained a vsync flag and frame cap; without it these
clients now run fully uncapped instead of the old hardcoded vsync-on.
2026-08-23 17:08:18 +02:00
anth64 2c4ff25c04 docs: write README 2026-08-19 22:11:22 +02:00
anth64 34c8904e3d fix: use accumulator to correct game loop 2026-04-11 21:34:19 -04:00
anth64 36d7da19d1 initial scaffold structure 2026-04-06 13:48:06 -04:00
anth64 a0a27a665e Initial commit 2026-04-06 13:46:09 -04:00