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2025-12-02 21:21:13 +01:00
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# Created by https://www.toptal.com/developers/gitignore/api/csharp,visualstudio,visualstudiocode,rider
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp,visualstudio,visualstudiocode,rider
### Csharp ###
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## files generated by popular Visual Studio add-ons.
##
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# User-specific files
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# Build results
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# DocProject is a documentation generator add-in
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# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
# NuGet Packages
# NuGet Symbol Packages
# The packages folder can be ignored because of Package Restore
# except build/, which is used as an MSBuild target.
# Uncomment if necessary however generally it will be regenerated when needed
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# Microsoft Azure Build Output
# Microsoft Azure Emulator
# Windows Store app package directories and files
# Visual Studio cache files
# files ending in .cache can be ignored
# but keep track of directories ending in .cache
# Others
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
# RIA/Silverlight projects
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# because we have git ;-)
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommandHook", "CommandHook\CommandHook.csproj", "{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CakeBuild", "ZZCakeBuild\CakeBuild.csproj", "{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}.Release|Any CPU.Build.0 = Release|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>bin\$(Configuration)\Mods\mod</OutputPath>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>$(VINTAGE_STORY)/Mods/VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(VINTAGE_STORY)/Lib/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(VINTAGE_STORY)/Lib/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>$(VINTAGE_STORY)/VintagestoryLib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>$(VINTAGE_STORY)/Lib/protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cairo-sharp">
<HintPath>$(VINTAGE_STORY)/Lib/cairo-sharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Data.Sqlite">
<HintPath>$(VINTAGE_STORY)/Lib/Microsoft.Data.Sqlite.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="modinfo.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="modicon.png" Condition="Exists('modicon.png')">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
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using Vintagestory.API.Client;
using Vintagestory.API.Server;
using Vintagestory.API.Config;
using Vintagestory.API.Common;
namespace CommandHook;
public class CommandHookModSystem : ModSystem
{
// Called on server and client
// Useful for registering block/entity classes on both sides
public override void Start(ICoreAPI api)
{
Mod.Logger.Notification("Hello from template mod: " + api.Side);
}
public override void StartServerSide(ICoreServerAPI api)
{
Mod.Logger.Notification("Hello from template mod server side: " + Lang.Get("commandhook:hello"));
}
public override void StartClientSide(ICoreClientAPI api)
{
Mod.Logger.Notification("Hello from template mod client side: " + Lang.Get("commandhook:hello"));
}
}
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{
"profiles": {
"Client": {
"commandName": "Executable",
"executablePath": "dotnet",
"commandLineArgs": "\"$(VINTAGE_STORY)/Vintagestory.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"",
"workingDirectory": "$(VINTAGE_STORY)"
},
"Server": {
"commandName": "Executable",
"executablePath": "dotnet",
"commandLineArgs": "\"$(VINTAGE_STORY)/VintagestoryServer.dll\" --tracelog --addModPath \"$(ProjectDir)/bin/$(Configuration)/Mods\" --addOrigin \"$(ProjectDir)/assets\"",
"workingDirectory": "$(VINTAGE_STORY)"
}
}
}
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{
"hello": "hello world!"
}
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{
"$schema": "https://moddbcdn.vintagestory.at/schema/modinfo.latest.json",
"type": "Code",
"modid": "commandhook",
"name": "CommandHook",
"authors": [
"anth64"
],
"description": "A server-side API for routing and overriding vanilla commands.",
"version": "0.0.0",
"dependencies": {
"game": "1.21.0"
},
"side": "Server"
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RunWorkingDirectory>$(MSBuildProjectDirectory)</RunWorkingDirectory>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cake.Frosting" Version="5.0.0" />
<PackageReference Include="Cake.Json" Version="7.0.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
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using System;
using System.IO;
using Cake.Common;
using Cake.Common.IO;
using Cake.Common.Tools.DotNet;
using Cake.Common.Tools.DotNet.Clean;
using Cake.Common.Tools.DotNet.Publish;
using Cake.Core;
using Cake.Frosting;
using Cake.Json;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Vintagestory.API.Common;
namespace CakeBuild;
public static class Program
{
public static int Main(string[] args)
{
return new CakeHost()
.UseContext<BuildContext>()
.Run(args);
}
}
public class BuildContext : FrostingContext
{
public const string ProjectName = "CommandHook";
public string BuildConfiguration { get; }
public string Version { get; }
public string Name { get; }
public bool SkipJsonValidation { get; }
public BuildContext(ICakeContext context)
: base(context)
{
BuildConfiguration = context.Argument("configuration", "Release");
SkipJsonValidation = context.Argument("skipJsonValidation", false);
var modInfo = context.DeserializeJsonFromFile<ModInfo>($"../{ProjectName}/modinfo.json");
Version = modInfo.Version;
Name = modInfo.ModID;
}
}
[TaskName("ValidateJson")]
public sealed class ValidateJsonTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
if (context.SkipJsonValidation)
{
return;
}
var jsonFiles = context.GetFiles($"../{BuildContext.ProjectName}/assets/**/*.json");
foreach (var file in jsonFiles)
{
try
{
var json = File.ReadAllText(file.FullPath);
JToken.Parse(json);
}
catch (JsonException ex)
{
throw new Exception($"Validation failed for JSON file: {file.FullPath}{Environment.NewLine}{ex.Message}", ex);
}
}
}
}
[TaskName("Build")]
[IsDependentOn(typeof(ValidateJsonTask))]
public sealed class BuildTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.DotNetClean($"../{BuildContext.ProjectName}/{BuildContext.ProjectName}.csproj",
new DotNetCleanSettings
{
Configuration = context.BuildConfiguration
});
context.DotNetPublish($"../{BuildContext.ProjectName}/{BuildContext.ProjectName}.csproj",
new DotNetPublishSettings
{
Configuration = context.BuildConfiguration
});
}
}
[TaskName("Package")]
[IsDependentOn(typeof(BuildTask))]
public sealed class PackageTask : FrostingTask<BuildContext>
{
public override void Run(BuildContext context)
{
context.EnsureDirectoryExists("../Releases");
context.CleanDirectory("../Releases");
context.EnsureDirectoryExists($"../Releases/{context.Name}");
context.CopyFiles($"../{BuildContext.ProjectName}/bin/{context.BuildConfiguration}/Mods/mod/publish/*", $"../Releases/{context.Name}");
if (context.DirectoryExists($"../{BuildContext.ProjectName}/assets"))
{
context.CopyDirectory($"../{BuildContext.ProjectName}/assets", $"../Releases/{context.Name}/assets");
}
context.CopyFile($"../{BuildContext.ProjectName}/modinfo.json", $"../Releases/{context.Name}/modinfo.json");
if (context.FileExists($"../{BuildContext.ProjectName}/modicon.png"))
{
context.CopyFile($"../{BuildContext.ProjectName}/modicon.png", $"../Releases/{context.Name}/modicon.png");
}
context.Zip($"../Releases/{context.Name}", $"../Releases/{context.Name}_{context.Version}.zip");
}
}
[TaskName("Default")]
[IsDependentOn(typeof(PackageTask))]
public class DefaultTask : FrostingTask
{
}
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dotnet run --project ZZCakeBuild/CakeBuild.csproj -- $args
exit $LASTEXITCODE;
+1
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dotnet run --project ./ZZCakeBuild/CakeBuild.csproj -- "$@"