feat: add module template
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# Build directories
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obj/
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bin/
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# my_module
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TODO: one-line description.
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An stk module.
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## Build
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```bash
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./build.sh debug release # Linux/BSD/macOS
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build.bat debug release # Windows
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```
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## Install
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Copy `bin/release/my_module.so`/`.dylib`/`.dll` into the game's `mods/` directory.
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## Dependencies
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TODO: list any, or delete this section.
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.include "config.mk"
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UNAME_S != uname -s
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.if ${UNAME_S} == "Darwin"
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MODULE_EXT = .dylib
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.else
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MODULE_EXT = .so
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.endif
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CC ?= cc
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CFLAGS_BASE = -Wall -Wpedantic -I${.CURDIR}/${INC_DIR} -fPIC
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.PHONY: all debug release clean
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all: debug
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OBJS_DEBUG = ${SRCS:S|^src/|${.CURDIR}/obj/debug/|:S/.c$/.o/}
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OBJS_RELEASE = ${SRCS:S|^src/|${.CURDIR}/obj/release/|:S/.c$/.o/}
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debug: ${.CURDIR}/${BIN_DIR}/debug/${MODULE_NAME}${MODULE_EXT}
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release: ${.CURDIR}/${BIN_DIR}/release/${MODULE_NAME}${MODULE_EXT}
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${.CURDIR}/${BIN_DIR}/debug/${MODULE_NAME}${MODULE_EXT}: ${OBJS_DEBUG}
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@mkdir -p ${.TARGET:H}
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${CC} -shared -o ${.TARGET} ${.ALLSRC}
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${.CURDIR}/${BIN_DIR}/release/${MODULE_NAME}${MODULE_EXT}: ${OBJS_RELEASE}
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@mkdir -p ${.TARGET:H}
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${CC} -shared -s -o ${.TARGET} ${.ALLSRC}
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.for _src in ${SRCS}
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${.CURDIR}/obj/debug/${_src:S|^src/||:S/.c$/.o/}: ${.CURDIR}/${_src}
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@mkdir -p ${.TARGET:H}
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${CC} ${CFLAGS_BASE} -g -O0 -MMD -MP -MT ${.TARGET} -MF ${.TARGET:S/.o$/.d/} -c ${.ALLSRC} -o ${.TARGET}
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${.CURDIR}/obj/release/${_src:S|^src/||:S/.c$/.o/}: ${.CURDIR}/${_src}
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@mkdir -p ${.TARGET:H}
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${CC} ${CFLAGS_BASE} -O2 -MMD -MP -MT ${.TARGET} -MF ${.TARGET:S/.o$/.d/} -c ${.ALLSRC} -o ${.TARGET}
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.endfor
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clean:
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rm -rf ${.CURDIR}/${OBJ_DIR} ${.CURDIR}/${BIN_DIR}
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@echo off
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make -f gmake.mk %*
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Executable
+11
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#!/bin/sh
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OS=$(uname -s | tr '[:upper:]' '[:lower:]')
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if [ "$OS" = "linux" ]; then
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MK_FILE="gmake.mk"
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else
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MK_FILE="bmake.mk"
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fi
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make -f "$MK_FILE" "$@"
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-xc
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-Wall
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-Wpedantic
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-Iinclude
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@@ -0,0 +1,8 @@
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SRC_DIR = src
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INC_DIR = include
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OBJ_DIR = obj
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BIN_DIR = bin
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MODULE_NAME = my_module
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SRCS = src/module.c
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include config.mk
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ifeq ($(OS),Windows_NT)
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SHELL := cmd.exe
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MODULE_EXT = .dll
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MKDIR = if not exist $(subst /,\,$(1)) mkdir $(subst /,\,$(1))
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RMDIR = if exist $(subst /,\,$(1)) rd /s /q $(subst /,\,$(1))
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else
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MODULE_EXT = .so
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MKDIR = mkdir -p $(1)
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RMDIR = rm -rf $(1)
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endif
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CC = cc
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CFLAGS_BASE = -Wall -Wpedantic -I$(INC_DIR) -fPIC
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.PHONY: all debug release clean
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all: debug
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debug: $(BIN_DIR)/debug/$(MODULE_NAME)$(MODULE_EXT)
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release: $(BIN_DIR)/release/$(MODULE_NAME)$(MODULE_EXT)
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$(BIN_DIR)/debug/$(MODULE_NAME)$(MODULE_EXT): $(SRCS:src/%.c=obj/debug/%.o)
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@$(call MKDIR,$(@D))
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$(CC) -shared -o $@ $^
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obj/debug/%.o: src/%.c
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@$(call MKDIR,$(@D))
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$(CC) $(CFLAGS_BASE) -g -O0 -MMD -MP -c $< -o $@
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$(BIN_DIR)/release/$(MODULE_NAME)$(MODULE_EXT): $(SRCS:src/%.c=obj/release/%.o)
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@$(call MKDIR,$(@D))
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$(CC) -shared -s -o $@ $^
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obj/release/%.o: src/%.c
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@$(call MKDIR,$(@D))
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$(CC) $(CFLAGS_BASE) -O2 -MMD -MP -c $< -o $@
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-include $(wildcard obj/debug/*.d)
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-include $(wildcard obj/release/*.d)
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clean:
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@$(call RMDIR,$(OBJ_DIR))
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@$(call RMDIR,$(BIN_DIR))
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@@ -0,0 +1,16 @@
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#ifndef MODULE_VERSION_H
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#define MODULE_VERSION_H
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#define MY_MODULE_VERSION_MAJOR 0
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#define MY_MODULE_VERSION_MINOR 1
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#define MY_MODULE_VERSION_PATCH 0
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#define MY_MODULE_STRINGIFY_HELPER(x) #x
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#define MY_MODULE_STRINGIFY(x) MY_MODULE_STRINGIFY_HELPER(x)
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#define MY_MODULE_VERSION_STRING \
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MY_MODULE_STRINGIFY(MY_MODULE_VERSION_MAJOR) \
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"." MY_MODULE_STRINGIFY(MY_MODULE_VERSION_MINOR) "." MY_MODULE_STRINGIFY( \
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MY_MODULE_VERSION_PATCH)
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#endif /* MODULE_VERSION_H */
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@@ -0,0 +1,38 @@
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#include "module_version.h"
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#include <stdio.h>
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/* on load */
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int stk_mod_init(void)
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{
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printf("my_module initialized!\n");
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return 0;
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}
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/* on unload/reload */
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void stk_mod_shutdown(void) { printf("my_module shut down.\n"); }
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const char *stk_mod_name(void) { return "my_module"; }
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const char *stk_mod_version(void) { return MY_MODULE_VERSION_STRING; }
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const char *stk_mod_description(void) { return "TODO: describe this module"; }
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/*
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* declares which other modules must be loaded first.
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* id = dependency's filename, minus extension.
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* layout must match stk_dep_t: id[64], version[32].
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* sentinel ("","") required, always last.
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*
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* =1.0.0 exact
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* >=1.0.0 minimum (default)
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* ^1.0.0 same major
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*/
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/*
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typedef struct {
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char id[64];
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char version[32];
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} dep_t;
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dep_t stk_mod_deps[] = {
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{ "physics", ">=2.0.0" },
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{ "", "" }
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};
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*/
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