#include "clock.h" #include "skele.h" #include #include static uint8_t running = 1; static void on_signal(void) { running = 0; } int main(int argc, char *argv[]) { uint64_t tick_start; uint64_t elapsed; uint64_t log_start; skele_clock_init(on_signal); if (skele_stk_setup() != SKELE_INIT_SUCCESS) return 1; if (skele_init() != SKELE_INIT_SUCCESS) { skele_stk_teardown(); return 1; } log_start = skele_time_ns(); while (running) { tick_start = skele_time_ns(); stk_poll(); skele_tick(); elapsed = skele_time_ns() - tick_start; if (elapsed < skele_tick_ns) { skele_clock_idle_begin(); skele_sleep_ns(skele_tick_ns - elapsed); skele_clock_idle_end(); } if (skele_time_ns() - log_start >= 1000000000ULL) { stk_log(STK_LOG_INFO, "tps=%.1f work=%.2fms idle=%.2fms total=%.2fms budget=%.2fms", skele_tps, skele_tick_work_time_ns / 1e6, skele_tick_idle_time_ns / 1e6, skele_tick_total_time_ns / 1e6, skele_tick_ns / 1e6); log_start = skele_time_ns(); } } skele_stk_teardown(); skele_shutdown(); return 0; }