Commit Graph
4 Commits
Author SHA1 Message Date
anth64 d76767a64a feat(server): mark idle time around tick sleep gap 2026-09-07 23:02:05 +02:00
anth64 55055a042d feat: add vsync-priority frame pacing to video backends
Present now dispatches through a function pointer chosen at init and
re-chosen by two new runtime setters: real vsync if requested and the
driver grants it, else a manual sleep-based cap (auto-detects display
refresh rate, falls back to 60fps if that can't be queried), else
fully uncapped. skele_video_using_vsync() reports what was actually
granted; skele_video_set_vsync()/skele_video_set_max_fps() let a game
change either live without tearing down the renderer/GL context.
2026-08-23 17:06:33 +02:00
anth64 a3728bed78 fix: examples should now have correct game loop structure with accumulator 2026-04-11 21:27:36 -04:00
anth64 5aaecdeac6 initial commit 2026-04-06 13:27:44 -04:00