feat: add borderless fullscreen option

This commit is contained in:
2026-04-22 22:02:06 +02:00
parent 04ae96f1b8
commit b1b3596648
3 changed files with 104 additions and 34 deletions
+7
View File
@@ -11,10 +11,16 @@ extern "C" {
#define SKELE_VIDEO_BORDERLESS 0x02 #define SKELE_VIDEO_BORDERLESS 0x02
#define SKELE_VIDEO_RESIZABLE 0x04 #define SKELE_VIDEO_RESIZABLE 0x04
#define SKELE_VIDEO_HIGHDPI 0x08 #define SKELE_VIDEO_HIGHDPI 0x08
#define SKELE_VIDEO_FULLSCREEN_EXCLUSIVE 0x10
#define SKELE_DEFAULT_RENDER_WIDTH 320 #define SKELE_DEFAULT_RENDER_WIDTH 320
#define SKELE_DEFAULT_RENDER_HEIGHT 200 #define SKELE_DEFAULT_RENDER_HEIGHT 200
typedef enum {
SKELE_FULLSCREEN_BORDERLESS,
SKELE_FULLSCREEN_EXCLUSIVE
} skele_fullscreen_kind_t;
typedef struct { typedef struct {
uint16_t render_width; uint16_t render_width;
uint16_t render_height; uint16_t render_height;
@@ -28,6 +34,7 @@ void skele_video_shutdown(void);
void skele_video_present(void); void skele_video_present(void);
void skele_video_set_title(const char *title); void skele_video_set_title(const char *title);
void skele_video_toggle_fullscreen(void); void skele_video_toggle_fullscreen(void);
void skele_video_set_fullscreen_kind(skele_fullscreen_kind_t kind);
void skele_video_cycle_scale(void); void skele_video_cycle_scale(void);
void skele_video_set_mouse_grab(uint8_t grab); void skele_video_set_mouse_grab(uint8_t grab);
+43 -9
View File
@@ -8,7 +8,9 @@ static SDL_GLContext gl_ctx = NULL;
static uint16_t vid_w = 0; static uint16_t vid_w = 0;
static uint16_t vid_h = 0; static uint16_t vid_h = 0;
static uint8_t cur_scale = 1; static uint8_t cur_scale = 1;
static uint8_t fullscreen = 0; static uint8_t is_fullscreen = 0;
static skele_fullscreen_kind_t last_fullscreen_kind =
SKELE_FULLSCREEN_EXCLUSIVE;
static uint8_t max_scale(uint16_t rw, uint16_t rh) static uint8_t max_scale(uint16_t rw, uint16_t rh)
{ {
@@ -42,16 +44,23 @@ static void set_scale(uint8_t scale)
SDL_WINDOWPOS_CENTERED_DISPLAY(display)); SDL_WINDOWPOS_CENTERED_DISPLAY(display));
} }
static void toggle_fullscreen(void) static void apply_fullscreen_kind(skele_fullscreen_kind_t kind)
{ {
fullscreen = !fullscreen; if (kind == SKELE_FULLSCREEN_EXCLUSIVE) {
SDL_SetWindowFullscreen(window, fullscreen); SDL_DisplayID display;
const SDL_DisplayMode *mode;
display = SDL_GetDisplayForWindow(window);
mode = SDL_GetCurrentDisplayMode(display);
SDL_SetWindowFullscreenMode(window, mode);
} else {
SDL_SetWindowFullscreenMode(window, NULL);
}
} }
static void cycle_scale(void) static void cycle_scale(void)
{ {
uint8_t next; uint8_t next;
if (fullscreen) if (is_fullscreen)
return; return;
next = cur_scale + 1; next = cur_scale + 1;
if (next > max_scale(vid_w, vid_h)) if (next > max_scale(vid_w, vid_h))
@@ -88,6 +97,11 @@ uint8_t skele_video_init(skele_video_config_t cfg)
if (cfg.flags & SKELE_VIDEO_HIGHDPI) if (cfg.flags & SKELE_VIDEO_HIGHDPI)
flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY; flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
if (cfg.flags & SKELE_VIDEO_FULLSCREEN_EXCLUSIVE)
last_fullscreen_kind = SKELE_FULLSCREEN_EXCLUSIVE;
else
last_fullscreen_kind = SKELE_FULLSCREEN_BORDERLESS;
display = SDL_GetPrimaryDisplay(); display = SDL_GetPrimaryDisplay();
vid_w = vid_w =
cfg.render_width ? cfg.render_width : SKELE_DEFAULT_RENDER_WIDTH; cfg.render_width ? cfg.render_width : SKELE_DEFAULT_RENDER_WIDTH;
@@ -131,8 +145,10 @@ uint8_t skele_video_init(skele_video_config_t cfg)
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display),
SDL_WINDOWPOS_CENTERED_DISPLAY(display)); SDL_WINDOWPOS_CENTERED_DISPLAY(display));
if (cfg.flags & SKELE_VIDEO_FULLSCREEN) if (cfg.flags & SKELE_VIDEO_FULLSCREEN) {
fullscreen = 1; apply_fullscreen_kind(last_fullscreen_kind);
is_fullscreen = 1;
}
gl_ctx = SDL_GL_CreateContext(window); gl_ctx = SDL_GL_CreateContext(window);
if (!gl_ctx) { if (!gl_ctx) {
@@ -160,13 +176,31 @@ void skele_video_shutdown(void)
vid_w = 0; vid_w = 0;
vid_h = 0; vid_h = 0;
cur_scale = 1; cur_scale = 1;
fullscreen = 0; is_fullscreen = 0;
} }
void skele_video_present(void) { SDL_GL_SwapWindow(window); } void skele_video_present(void) { SDL_GL_SwapWindow(window); }
void skele_video_toggle_fullscreen(void) { toggle_fullscreen(); }
void skele_video_cycle_scale(void) { cycle_scale(); } void skele_video_cycle_scale(void) { cycle_scale(); }
void skele_video_toggle_fullscreen(void)
{
if (is_fullscreen) {
SDL_SetWindowFullscreen(window, false);
is_fullscreen = 0;
} else {
apply_fullscreen_kind(last_fullscreen_kind);
SDL_SetWindowFullscreen(window, true);
is_fullscreen = 1;
}
}
void skele_video_set_fullscreen_kind(skele_fullscreen_kind_t kind)
{
last_fullscreen_kind = kind;
if (is_fullscreen)
apply_fullscreen_kind(kind);
}
void skele_video_set_mouse_grab(uint8_t grab) void skele_video_set_mouse_grab(uint8_t grab)
{ {
SDL_SetWindowMouseGrab(window, grab ? true : false); SDL_SetWindowMouseGrab(window, grab ? true : false);
+54 -25
View File
@@ -17,7 +17,9 @@ static uint16_t vid_w = 0;
static uint16_t vid_h = 0; static uint16_t vid_h = 0;
static uint32_t vid_total = 0; static uint32_t vid_total = 0;
static uint8_t cur_scale = 1; static uint8_t cur_scale = 1;
static uint8_t fullscreen = 0; static uint8_t is_fullscreen = 0;
static skele_fullscreen_kind_t last_fullscreen_kind =
SKELE_FULLSCREEN_EXCLUSIVE;
static uint8_t max_scale(uint16_t rw, uint16_t rh) static uint8_t max_scale(uint16_t rw, uint16_t rh)
{ {
@@ -51,16 +53,23 @@ static void set_scale(uint8_t scale)
SDL_WINDOWPOS_CENTERED_DISPLAY(display)); SDL_WINDOWPOS_CENTERED_DISPLAY(display));
} }
static void toggle_fullscreen(void) static void apply_fullscreen_kind(skele_fullscreen_kind_t kind)
{ {
fullscreen = !fullscreen; if (kind == SKELE_FULLSCREEN_EXCLUSIVE) {
SDL_SetWindowFullscreen(window, fullscreen); SDL_DisplayID display;
const SDL_DisplayMode *mode;
display = SDL_GetDisplayForWindow(window);
mode = SDL_GetCurrentDisplayMode(display);
SDL_SetWindowFullscreenMode(window, mode);
} else {
SDL_SetWindowFullscreenMode(window, NULL);
}
} }
static void cycle_scale(void) static void cycle_scale(void)
{ {
uint8_t next; uint8_t next;
if (fullscreen) if (is_fullscreen)
return; return;
next = cur_scale + 1; next = cur_scale + 1;
if (next > max_scale(vid_w, vid_h)) if (next > max_scale(vid_w, vid_h))
@@ -74,7 +83,6 @@ uint8_t skele_video_init(skele_video_config_t cfg)
SDL_WindowFlags flags = 0; SDL_WindowFlags flags = 0;
const SDL_DisplayMode *mode; const SDL_DisplayMode *mode;
uint16_t window_w, window_h, aw, ah; uint16_t window_w, window_h, aw, ah;
uint16_t i;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) { if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
stk_log(STK_LOG_ERROR, "video: SDL_Init failed: %s", stk_log(STK_LOG_ERROR, "video: SDL_Init failed: %s",
@@ -91,6 +99,11 @@ uint8_t skele_video_init(skele_video_config_t cfg)
if (cfg.flags & SKELE_VIDEO_HIGHDPI) if (cfg.flags & SKELE_VIDEO_HIGHDPI)
flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY; flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
if (cfg.flags & SKELE_VIDEO_FULLSCREEN_EXCLUSIVE)
last_fullscreen_kind = SKELE_FULLSCREEN_EXCLUSIVE;
else
last_fullscreen_kind = SKELE_FULLSCREEN_BORDERLESS;
display = SDL_GetPrimaryDisplay(); display = SDL_GetPrimaryDisplay();
vid_w = vid_w =
cfg.render_width ? cfg.render_width : SKELE_DEFAULT_RENDER_WIDTH; cfg.render_width ? cfg.render_width : SKELE_DEFAULT_RENDER_WIDTH;
@@ -123,11 +136,6 @@ uint8_t skele_video_init(skele_video_config_t cfg)
window_h = vid_h * cur_scale; window_h = vid_h * cur_scale;
} }
/* default palette: all black */
memset(palette, 0, sizeof(palette));
for (i = 0; i < SKELE_PALETTE_COLORS; i++)
palette[i] = 0xFF000000;
rgba_buf = malloc(vid_total * sizeof(uint32_t)); rgba_buf = malloc(vid_total * sizeof(uint32_t));
if (!rgba_buf) { if (!rgba_buf) {
stk_log(STK_LOG_ERROR, "video: out of memory"); stk_log(STK_LOG_ERROR, "video: out of memory");
@@ -150,8 +158,10 @@ uint8_t skele_video_init(skele_video_config_t cfg)
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(display),
SDL_WINDOWPOS_CENTERED_DISPLAY(display)); SDL_WINDOWPOS_CENTERED_DISPLAY(display));
if (cfg.flags & SKELE_VIDEO_FULLSCREEN) if (cfg.flags & SKELE_VIDEO_FULLSCREEN) {
fullscreen = 1; apply_fullscreen_kind(last_fullscreen_kind);
is_fullscreen = 1;
}
renderer = SDL_CreateRenderer(window, NULL); renderer = SDL_CreateRenderer(window, NULL);
if (!renderer) { if (!renderer) {
@@ -179,6 +189,7 @@ uint8_t skele_video_init(skele_video_config_t cfg)
SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST); SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
SDL_SetRenderVSync(renderer, 1); SDL_SetRenderVSync(renderer, 1);
memset(palette, 0, sizeof(palette));
SDL_ShowWindow(window); SDL_ShowWindow(window);
return SKELE_INIT_SUCCESS; return SKELE_INIT_SUCCESS;
} }
@@ -206,13 +217,41 @@ void skele_video_shutdown(void)
vid_h = 0; vid_h = 0;
vid_total = 0; vid_total = 0;
cur_scale = 1; cur_scale = 1;
fullscreen = 0; is_fullscreen = 0;
}
void skele_video_blit(uint8_t *pixels)
{
uint32_t i;
for (i = 0; i < vid_total; i++)
rgba_buf[i] = palette[pixels[i]];
SDL_UpdateTexture(texture, NULL, rgba_buf,
vid_w * (int)sizeof(uint32_t));
SDL_RenderTexture(renderer, texture, NULL, NULL);
} }
void skele_video_present(void) { SDL_RenderPresent(renderer); } void skele_video_present(void) { SDL_RenderPresent(renderer); }
void skele_video_toggle_fullscreen(void) { toggle_fullscreen(); }
void skele_video_cycle_scale(void) { cycle_scale(); } void skele_video_cycle_scale(void) { cycle_scale(); }
void skele_video_toggle_fullscreen(void)
{
if (is_fullscreen) {
SDL_SetWindowFullscreen(window, false);
is_fullscreen = 0;
} else {
apply_fullscreen_kind(last_fullscreen_kind);
SDL_SetWindowFullscreen(window, true);
is_fullscreen = 1;
}
}
void skele_video_set_fullscreen_kind(skele_fullscreen_kind_t kind)
{
last_fullscreen_kind = kind;
if (is_fullscreen)
apply_fullscreen_kind(kind);
}
void skele_video_set_mouse_grab(uint8_t grab) void skele_video_set_mouse_grab(uint8_t grab)
{ {
SDL_SetWindowMouseGrab(window, grab ? true : false); SDL_SetWindowMouseGrab(window, grab ? true : false);
@@ -235,13 +274,3 @@ void skele_palette_set_index(uint8_t index, uint32_t color)
{ {
palette[index] = color | 0xFF000000; palette[index] = color | 0xFF000000;
} }
void skele_video_blit(uint8_t *pixels)
{
uint32_t i;
for (i = 0; i < vid_total; i++)
rgba_buf[i] = palette[pixels[i]];
SDL_UpdateTexture(texture, NULL, rgba_buf,
vid_w * (int)sizeof(uint32_t));
SDL_RenderTexture(renderer, texture, NULL, NULL);
}