89 lines
1.8 KiB
C
89 lines
1.8 KiB
C
#include "game.h"
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#include <skele/client/input.h>
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#include <skele/client/video.h>
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#include <skele/clock.h>
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#include <skele/fps.h>
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#include <skele/skele.h>
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#include <stk/stk.h>
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#include <stk/stk_log.h>
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static uint8_t running = 1;
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static void on_signal(void) { running = 0; }
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int main(int argc, char *argv[])
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{
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skele_video_config_t video_cfg;
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uint64_t last, now, elapsed, accum = 0, last_print = 0;
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skele_clock_init(on_signal);
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if (skele_stk_setup() != SKELE_INIT_SUCCESS)
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return 1;
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if (skele_init() != SKELE_INIT_SUCCESS) {
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skele_stk_teardown();
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return 1;
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}
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video_cfg.render_width = SKELE_DEFAULT_RENDER_WIDTH;
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video_cfg.render_height = SKELE_DEFAULT_RENDER_HEIGHT;
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video_cfg.window_width = 0;
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video_cfg.window_height = 0;
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video_cfg.max_fps = 0;
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video_cfg.flags = SKELE_VIDEO_VSYNC;
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if (skele_video_init(video_cfg) != SKELE_INIT_SUCCESS) {
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skele_stk_teardown();
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skele_shutdown();
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return 1;
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}
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skele_video_set_title("game");
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if (!game_init()) {
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skele_video_shutdown();
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skele_stk_teardown();
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skele_shutdown();
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return 1;
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}
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last = skele_time_ns();
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while (running) {
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if (!skele_input_poll())
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break;
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stk_poll();
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now = skele_time_ns();
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elapsed = now - last;
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accum += elapsed;
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last = now;
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while (accum >= skele_tick_ns) {
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skele_tick();
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accum -= skele_tick_ns;
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}
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skele_video_present();
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if (now - last_print >= 1000000000ULL) {
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stk_log(STK_LOG_INFO,
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"fps=%.1f frame=%.2fms/%.2fms tps=%.1f tick=%lluns/%lluns idle=%lluns",
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skele_fps, skele_frame_time_ms,
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skele_frame_budget_ms, skele_tps,
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(unsigned long long)skele_tick_time_ns,
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(unsigned long long)skele_tick_ns,
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(unsigned long long)skele_tick_idle_ns);
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last_print = now;
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}
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}
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game_shutdown();
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skele_video_shutdown();
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skele_stk_teardown();
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skele_shutdown();
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return 0;
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}
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