66 lines
1.2 KiB
C
66 lines
1.2 KiB
C
#include "game.h"
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#include <skele/clock.h>
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#include <skele/skele.h>
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#include <stk/stk.h>
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#include <stk/stk_log.h>
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static uint8_t running = 1;
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static void on_signal(void) { running = 0; }
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int main(int argc, char *argv[])
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{
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uint64_t tick_start;
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uint64_t elapsed;
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uint64_t last_print = 0;
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(void)argc;
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(void)argv;
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skele_clock_init(on_signal);
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if (skele_stk_setup() != SKELE_INIT_SUCCESS)
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return 1;
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if (skele_init() != SKELE_INIT_SUCCESS) {
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skele_stk_teardown();
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return 1;
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}
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if (!game_init()) {
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skele_stk_teardown();
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skele_shutdown();
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return 1;
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}
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while (running) {
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tick_start = skele_time_ns();
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skele_clock_tick_begin();
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stk_poll();
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game_tick();
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skele_clock_tick_end();
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if (tick_start - last_print >= 1000000000ULL) {
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stk_log(STK_LOG_INFO,
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"tps=%.1f tick=%lluns/%lluns/%lluns",
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skele_tps,
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(unsigned long long)skele_tick_work_time_ns,
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(unsigned long long)skele_tick_total_time_ns,
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(unsigned long long)skele_tick_ns);
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last_print = tick_start;
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}
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elapsed = skele_time_ns() - tick_start;
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skele_clock_idle_begin();
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if (elapsed < skele_tick_ns)
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skele_sleep_ns(skele_tick_ns - elapsed);
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skele_clock_idle_end();
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}
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game_shutdown();
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skele_stk_teardown();
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skele_shutdown();
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return 0;
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}
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