Files
scaffold/src/server/main.c
T

66 lines
1.2 KiB
C

#include "game.h"
#include <skele/clock.h>
#include <skele/skele.h>
#include <stk/stk.h>
#include <stk/stk_log.h>
static uint8_t running = 1;
static void on_signal(void) { running = 0; }
int main(int argc, char *argv[])
{
uint64_t tick_start;
uint64_t elapsed;
uint64_t last_print = 0;
(void)argc;
(void)argv;
skele_clock_init(on_signal);
if (skele_stk_setup() != SKELE_INIT_SUCCESS)
return 1;
if (skele_init() != SKELE_INIT_SUCCESS) {
skele_stk_teardown();
return 1;
}
if (!game_init()) {
skele_stk_teardown();
skele_shutdown();
return 1;
}
while (running) {
tick_start = skele_time_ns();
skele_clock_tick_begin();
stk_poll();
game_tick();
skele_clock_tick_end();
if (tick_start - last_print >= 1000000000ULL) {
stk_log(STK_LOG_INFO,
"tps=%.1f tick=%lluns/%lluns/%lluns",
skele_tps,
(unsigned long long)skele_tick_work_time_ns,
(unsigned long long)skele_tick_total_time_ns,
(unsigned long long)skele_tick_ns);
last_print = tick_start;
}
elapsed = skele_time_ns() - tick_start;
skele_clock_idle_begin();
if (elapsed < skele_tick_ns)
skele_sleep_ns(skele_tick_ns - elapsed);
skele_clock_idle_end();
}
game_shutdown();
skele_stk_teardown();
skele_shutdown();
return 0;
}