feat: log fps/frame/tick diagnostics in example clients
Once/sec via stk_log, using skele's new fps.h/clock.h counters.
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+14
-1
@@ -2,8 +2,10 @@
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#include <skele/client/input.h>
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#include <skele/client/video.h>
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#include <skele/clock.h>
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#include <skele/fps.h>
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#include <skele/skele.h>
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#include <stk/stk.h>
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#include <stk/stk_log.h>
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static uint8_t running = 1;
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@@ -12,7 +14,7 @@ static void on_signal(void) { running = 0; }
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int main(int argc, char *argv[])
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{
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skele_video_config_t video_cfg;
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uint64_t last, now, elapsed, accum = 0;
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uint64_t last, now, elapsed, accum = 0, last_print = 0;
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skele_clock_init(on_signal);
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@@ -65,6 +67,17 @@ int main(int argc, char *argv[])
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}
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skele_video_present();
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if (now - last_print >= 1000000000ULL) {
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stk_log(STK_LOG_INFO,
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"fps=%.1f frame=%.2fms/%.2fms tps=%.1f tick=%lluns/%lluns idle=%lluns",
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skele_fps, skele_frame_time_ms,
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skele_frame_budget_ms, skele_tps,
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(unsigned long long)skele_tick_time_ns,
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(unsigned long long)skele_tick_ns,
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(unsigned long long)skele_tick_idle_ns);
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last_print = now;
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}
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}
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game_shutdown();
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