feat: log tick/idle diagnostics in example server
Brackets game_tick() with skele_clock_tick_begin/end and the sleep-to-hit-tick-rate call with skele_clock_idle_begin/end.
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@@ -2,6 +2,7 @@
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#include <skele/clock.h>
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#include <skele/skele.h>
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#include <stk/stk.h>
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#include <stk/stk_log.h>
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static uint8_t running = 1;
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@@ -11,6 +12,7 @@ int main(int argc, char *argv[])
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{
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uint64_t tick_start;
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uint64_t elapsed;
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uint64_t last_print = 0;
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(void)argc;
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(void)argv;
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@@ -33,13 +35,27 @@ int main(int argc, char *argv[])
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while (running) {
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tick_start = skele_time_ns();
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skele_clock_tick_begin();
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stk_poll();
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game_tick();
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skele_clock_tick_end();
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if (tick_start - last_print >= 1000000000ULL) {
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stk_log(STK_LOG_INFO,
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"tps=%.1f tick=%lluns/%lluns idle=%lluns",
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skele_tps,
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(unsigned long long)skele_tick_time_ns,
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(unsigned long long)skele_tick_ns,
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(unsigned long long)skele_tick_idle_ns);
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last_print = tick_start;
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}
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elapsed = skele_time_ns() - tick_start;
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skele_clock_idle_begin();
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if (elapsed < skele_tick_ns)
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skele_sleep_ns(skele_tick_ns - elapsed);
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skele_clock_idle_end();
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}
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game_shutdown();
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