initial scaffold structure

This commit is contained in:
2026-04-06 13:48:06 -04:00
parent a0a27a665e
commit 36d7da19d1
13 changed files with 641 additions and 0 deletions
+49
View File
@@ -0,0 +1,49 @@
#include "game.h"
#include <skele/clock.h>
#include <skele/skele.h>
#include <stk/stk.h>
static uint8_t running = 1;
static void on_signal(void) { running = 0; }
int main(int argc, char *argv[])
{
uint64_t tick_start;
uint64_t elapsed;
(void)argc;
(void)argv;
skele_clock_init(on_signal);
if (skele_stk_setup() != SKELE_INIT_SUCCESS)
return 1;
if (skele_init() != SKELE_INIT_SUCCESS) {
skele_stk_teardown();
return 1;
}
if (!game_init()) {
skele_stk_teardown();
skele_shutdown();
return 1;
}
while (running) {
tick_start = skele_time_ns();
stk_poll();
game_tick();
elapsed = skele_time_ns() - tick_start;
if (elapsed < skele_tick_ns)
skele_sleep_ns(skele_tick_ns - elapsed);
}
game_shutdown();
skele_stk_teardown();
skele_shutdown();
return 0;
}