initial scaffold structure

This commit is contained in:
2026-04-06 13:48:06 -04:00
parent a0a27a665e
commit 36d7da19d1
13 changed files with 641 additions and 0 deletions
+75
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#include "game.h"
#include <skele/client/input.h>
#include <skele/client/video.h>
#include <skele/clock.h>
#include <skele/skele.h>
#include <stk/stk.h>
static uint8_t running = 1;
static void on_signal(void) { running = 0; }
int main(int argc, char *argv[])
{
skele_video_config_t video_cfg;
uint64_t last, now, elapsed;
(void)argc;
(void)argv;
skele_clock_init(on_signal);
if (skele_stk_setup() != SKELE_INIT_SUCCESS)
return 1;
if (skele_init() != SKELE_INIT_SUCCESS) {
skele_stk_teardown();
return 1;
}
video_cfg.render_width = SKELE_DEFAULT_RENDER_WIDTH;
video_cfg.render_height = SKELE_DEFAULT_RENDER_HEIGHT;
video_cfg.window_width = 0;
video_cfg.window_height = 0;
video_cfg.flags = 0;
if (skele_video_init(video_cfg) != SKELE_INIT_SUCCESS) {
skele_stk_teardown();
skele_shutdown();
return 1;
}
skele_video_set_title("game");
if (!game_init()) {
skele_video_shutdown();
skele_stk_teardown();
skele_shutdown();
return 1;
}
last = skele_time_ns();
while (running) {
if (!skele_input_poll())
break;
stk_poll();
now = skele_time_ns();
elapsed = now - last;
if (elapsed >= skele_tick_ns) {
game_tick();
last = now;
}
skele_video_present();
}
game_shutdown();
skele_video_shutdown();
skele_stk_teardown();
skele_shutdown();
return 0;
}
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#include "game.h"
uint8_t game_init(void) { return 1; }
void game_shutdown(void) {}
void game_tick(void) {}
+75
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#include "game.h"
#include <skele/client/input.h>
#include <skele/client/video.h>
#include <skele/clock.h>
#include <skele/skele.h>
#include <stk/stk.h>
static uint8_t running = 1;
static void on_signal(void) { running = 0; }
int main(int argc, char *argv[])
{
skele_video_config_t video_cfg;
uint64_t last, now, elapsed;
(void)argc;
(void)argv;
skele_clock_init(on_signal);
if (skele_stk_setup() != SKELE_INIT_SUCCESS)
return 1;
if (skele_init() != SKELE_INIT_SUCCESS) {
skele_stk_teardown();
return 1;
}
video_cfg.render_width = SKELE_DEFAULT_RENDER_WIDTH;
video_cfg.render_height = SKELE_DEFAULT_RENDER_HEIGHT;
video_cfg.window_width = 0;
video_cfg.window_height = 0;
video_cfg.flags = 0;
if (skele_video_init(video_cfg) != SKELE_INIT_SUCCESS) {
skele_stk_teardown();
skele_shutdown();
return 1;
}
skele_video_set_title("game");
if (!game_init()) {
skele_video_shutdown();
skele_stk_teardown();
skele_shutdown();
return 1;
}
last = skele_time_ns();
while (running) {
if (!skele_input_poll())
break;
stk_poll();
now = skele_time_ns();
elapsed = now - last;
if (elapsed >= skele_tick_ns) {
game_tick();
last = now;
}
skele_video_present();
}
game_shutdown();
skele_video_shutdown();
skele_stk_teardown();
skele_shutdown();
return 0;
}
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#include "game.h"
#include <skele/clock.h>
#include <skele/skele.h>
#include <stk/stk.h>
static uint8_t running = 1;
static void on_signal(void) { running = 0; }
int main(int argc, char *argv[])
{
uint64_t tick_start;
uint64_t elapsed;
(void)argc;
(void)argv;
skele_clock_init(on_signal);
if (skele_stk_setup() != SKELE_INIT_SUCCESS)
return 1;
if (skele_init() != SKELE_INIT_SUCCESS) {
skele_stk_teardown();
return 1;
}
if (!game_init()) {
skele_stk_teardown();
skele_shutdown();
return 1;
}
while (running) {
tick_start = skele_time_ns();
stk_poll();
game_tick();
elapsed = skele_time_ns() - tick_start;
if (elapsed < skele_tick_ns)
skele_sleep_ns(skele_tick_ns - elapsed);
}
game_shutdown();
skele_stk_teardown();
skele_shutdown();
return 0;
}