refactor: tighten access modifiers on CommandHookModSystem
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@@ -83,7 +83,7 @@ public class CommandHookModSystem : ModSystem
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}
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}
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}
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}
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public void Rebuild()
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private void Rebuild()
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{
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{
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var builder = new Dictionary<string, Dictionary<string, CommandRegistration>>();
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var builder = new Dictionary<string, Dictionary<string, CommandRegistration>>();
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@@ -122,7 +122,7 @@ public class CommandHookModSystem : ModSystem
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registrations = pruned.ToFrozenDictionary();
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registrations = pruned.ToFrozenDictionary();
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}
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}
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public bool FireBefore(string commandName, ref CommandData data)
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internal bool FireBefore(string commandName, ref CommandData data)
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{
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{
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if (registrations.TryGetValue(commandName, out var mods))
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if (registrations.TryGetValue(commandName, out var mods))
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foreach (var (_, reg) in mods)
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foreach (var (_, reg) in mods)
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@@ -131,7 +131,7 @@ public class CommandHookModSystem : ModSystem
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return data.Cancel;
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return data.Cancel;
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}
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}
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public void FireAfter(string commandName, ref CommandData data, TextCommandResult result)
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internal void FireAfter(string commandName, ref CommandData data, TextCommandResult result)
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{
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{
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if (registrations.TryGetValue(commandName, out var mods))
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if (registrations.TryGetValue(commandName, out var mods))
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foreach (var (_, reg) in mods)
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foreach (var (_, reg) in mods)
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