Added CommandData class to keep track of who sent the command and what the whole command was.
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using Vintagestory.API.Server;
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namespace CommandHook;
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public class CommandData
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{
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public IServerPlayer? Sender { get; }
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public string FullCommand { get; }
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public bool IsPlayerCommand { get; }
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public bool Cancel { get; set; }
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public CommandData(IServerPlayer sender, string fullCommand)
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{
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Sender = sender;
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IsPlayerCommand = Sender != null;
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FullCommand = fullCommand?.Trim() ?? string.Empty;
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Cancel = false;
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}
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}
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