65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System.Collections.Generic;
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using CommandHook;
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using Vintagestory.API.Common;
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using Vintagestory.API.Server;
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namespace ClaimLink;
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public class ClaimLinkModSystem : ModSystem
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{
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internal static ILandClaimAPI LandClaimAPI = null!;
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internal static ILogger Logger = null!;
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internal static ClaimLinkRegistry Registry = null!;
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internal static IGroupManager Groups = null!;
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internal static IWorldAccessor World = null!;
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internal ClaimLinkCommandListener? cmdListener;
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public override bool ShouldLoad(EnumAppSide forSide) => forSide == EnumAppSide.Server;
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public override void StartServerSide(ICoreServerAPI api)
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{
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LandClaimAPI = api.World.Claims;
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Logger = api.Logger;
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Registry = new ClaimLinkRegistry(api.WorldManager.SaveGame);
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Groups = api.Groups;
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World = api.World;
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cmdListener = new ClaimLinkCommandListener();
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CommandHookModSystem.Register(cmdListener);
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ClaimLinkChatCommand.Register(api);
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api.Event.PlayerDisconnect += ClaimLinkCommandListener.OnPlayerDisconnect;
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}
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public override void Dispose()
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{
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if (cmdListener != null)
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CommandHookModSystem.Unregister(cmdListener);
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}
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internal static bool TryResolveOwnedClaim(string ownerPlayerUid, int localIndex, out int globalIndex, out LandClaim? claim)
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{
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globalIndex = -1;
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claim = null;
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List<LandClaim> claims = LandClaimAPI.All;
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int count = 0;
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for (int i = 0; i < claims.Count; ++i)
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{
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if (claims[i].OwnedByPlayerUid != ownerPlayerUid)
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continue;
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if (count == localIndex)
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{
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globalIndex = i;
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claim = claims[i];
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return true;
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}
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count++;
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}
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return false;
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}
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}
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