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636a7dee98 | ||
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1e4400555c | ||
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0dfcc5396a |
@@ -35,6 +35,7 @@ public class ClaimLinkModSystem : ModSystem
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GroupCmdListener = new GroupCommandListener();
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CommandHookModSystem.Register(GroupCmdListener);
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ClaimLinkChatCommand.Register(api);
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ClaimLinkVisualizerNetwork.Start(api);
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api.Event.PlayerDisconnect += CommandListener.OnPlayerDisconnect;
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api.Event.PlayerDisconnect += GroupCommandListener.OnPlayerDisconnect;
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@@ -0,0 +1,107 @@
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using System.Collections.Generic;
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using ProtoBuf;
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using Vintagestory.API.MathTools;
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using Vintagestory.API.Server;
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namespace ClaimLink;
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[ProtoContract]
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public class ClaimLinkBufferRequest { }
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[ProtoContract]
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public class ClaimLinkBufferCuboidDto
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{
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[ProtoMember(1)]
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public int MinX;
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[ProtoMember(2)]
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public int MinY;
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[ProtoMember(3)]
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public int MinZ;
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[ProtoMember(4)]
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public int MaxX;
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[ProtoMember(5)]
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public int MaxY;
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[ProtoMember(6)]
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public int MaxZ;
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}
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[ProtoContract]
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public class ClaimLinkBufferEntryDto
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{
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[ProtoMember(1)]
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public int GroupId;
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[ProtoMember(2)]
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public List<ClaimLinkBufferCuboidDto> Cuboids = new();
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}
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[ProtoContract]
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public class ClaimLinkBufferResponse
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{
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[ProtoMember(1)]
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public List<ClaimLinkBufferEntryDto> Entries = new();
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}
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internal static class ClaimLinkVisualizerNetwork
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{
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internal const string ChannelName = "claimlinkvisualizer";
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internal static void Start(ICoreServerAPI api)
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{
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api.Network
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.RegisterChannel(ChannelName)
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.RegisterMessageType<ClaimLinkBufferRequest>()
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.RegisterMessageType<ClaimLinkBufferResponse>()
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.SetMessageHandler<ClaimLinkBufferRequest>((fromPlayer, _) =>
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SendBuffers(api, fromPlayer)
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);
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}
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private static void SendBuffers(ICoreServerAPI api, IServerPlayer toPlayer)
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{
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ClaimLinkBufferResponse response = new();
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BlockPos playerPos = toPlayer.Entity.Pos.AsBlockPos;
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int radius = toPlayer.WorldData.LastApprovedViewDistance;
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foreach (int groupId in ClaimLinkModSystem.Registry.All)
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{
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ClaimLinkBufferEntryDto entry = new() { GroupId = groupId };
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foreach (Cuboidi cuboid in ClaimLinkBuffer.GetBuffer(groupId))
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{
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if (!IsNearby(cuboid, playerPos, radius))
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continue;
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entry.Cuboids.Add(
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new ClaimLinkBufferCuboidDto
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{
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MinX = cuboid.MinX,
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MinY = cuboid.MinY,
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MinZ = cuboid.MinZ,
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MaxX = cuboid.MaxX,
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MaxY = cuboid.MaxY,
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MaxZ = cuboid.MaxZ,
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}
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);
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}
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if (entry.Cuboids.Count > 0)
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response.Entries.Add(entry);
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}
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api.Network.GetChannel(ChannelName).SendPacket(response, toPlayer);
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}
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private static bool IsNearby(Cuboidi cuboid, BlockPos playerPos, int radius) =>
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cuboid.MinX <= playerPos.X + radius
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&& cuboid.MaxX >= playerPos.X - radius
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&& cuboid.MinY <= playerPos.Y + radius
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&& cuboid.MaxY >= playerPos.Y - radius
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&& cuboid.MinZ <= playerPos.Z + radius
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&& cuboid.MaxZ >= playerPos.Z - radius;
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}
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@@ -8,7 +8,7 @@
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"anth64"
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],
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"description": "Link claims together with groups.",
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"version": "0.1.0",
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"version": "0.3.0",
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"dependencies": {
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"game": "1.22.5",
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"commandhook": "2.1.0"
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