refactor: normalize claim link membership into flat entry storage

This commit is contained in:
2026-07-15 18:46:52 +02:00
parent eaa79f8f52
commit fffc046126
4 changed files with 145 additions and 65 deletions
+11 -12
View File
@@ -1,24 +1,23 @@
using System.Collections.Generic;
using ProtoBuf;
namespace ClaimLink;
[ProtoContract]
public class ClaimLinkMember
{
[ProtoMember(1)]
public string OwnerPlayerUid = "";
[ProtoMember(2)]
public List<int> LocalClaimIndices = new();
}
[ProtoContract]
public class ClaimLink
{
[ProtoMember(1)]
public int GroupId;
}
[ProtoContract]
public class ClaimLinkEntry
{
[ProtoMember(1)]
public string OwnerPlayerUid = "";
[ProtoMember(2)]
public List<ClaimLinkMember> Members = new();
public int ClaimIndex;
[ProtoMember(3)]
public int GroupId;
}
+21 -39
View File
@@ -328,15 +328,7 @@ public static class ClaimLinkChatCommand
$"{claimDesc} will be linked into '{groupName}'.",
() =>
{
ClaimLinkMember? member = link.Members.Find(m => m.OwnerPlayerUid == playerUid);
if (member == null)
{
member = new ClaimLinkMember { OwnerPlayerUid = playerUid };
link.Members.Add(member);
}
member.LocalClaimIndices.Add(claimIndex);
ClaimLinkModSystem.Registry.Save();
ClaimLinkModSystem.Registry.AddEntry(playerUid, link.GroupId, claimIndex);
return TextCommandResult.Success($"Linked {claimDesc} to '{groupName}'.");
}
@@ -362,12 +354,7 @@ public static class ClaimLinkChatCommand
$"{claimDesc} will be unlinked from '{groupName}'.",
() =>
{
ClaimLinkMember member = link.Members.Find(m => m.OwnerPlayerUid == playerUid)!;
member.LocalClaimIndices.Remove(claimIndex);
if (member.LocalClaimIndices.Count == 0)
link.Members.Remove(member);
ClaimLinkModSystem.Registry.Save();
ClaimLinkModSystem.Registry.RemoveEntry(playerUid, link.GroupId, claimIndex);
return TextCommandResult.Success($"Unlinked {claimDesc} from '{groupName}'.");
}
);
@@ -382,7 +369,7 @@ public static class ClaimLinkChatCommand
if (err != null)
return err;
err = TryResolveClaimLink(group, out ClaimLink link);
err = TryResolveClaimLink(group, out _);
if (err != null)
return err;
@@ -393,8 +380,7 @@ public static class ClaimLinkChatCommand
string targetUid = target.PlayerUID;
string playerUid = args.Caller.Player.PlayerUID;
ClaimLinkMember? member = link.Members.Find(m => m.OwnerPlayerUid == targetUid);
if (member == null)
if (!ClaimLinkModSystem.Registry.HasAnyEntry(targetUid, group.Uid))
return TextCommandResult.Error(
$"{target.PlayerName} has no claims linked in '{groupName}'."
);
@@ -404,9 +390,8 @@ public static class ClaimLinkChatCommand
$"All of {target.PlayerName}'s claims will be unlinked from '{groupName}'.",
() =>
{
link.Members.Remove(member);
ClaimLinkModSystem.Registry.RemoveAllForPlayerInGroup(targetUid, group.Uid);
RemovePending(targetUid);
ClaimLinkModSystem.Registry.Save();
return TextCommandResult.Success(
$"Unlinked all claims of {target.PlayerName} from '{groupName}'."
@@ -424,7 +409,7 @@ public static class ClaimLinkChatCommand
if (err != null)
return err;
err = TryResolveClaimLink(group, out ClaimLink link);
err = TryResolveClaimLink(group, out _);
if (err != null)
return err;
@@ -438,8 +423,8 @@ public static class ClaimLinkChatCommand
$"'{groupName}' will be deleted as a claim link.",
() =>
{
foreach (ClaimLinkMember member in link.Members)
RemovePending(member.OwnerPlayerUid);
foreach (string uid in ClaimLinkModSystem.Registry.MemberUidsForGroup(groupId))
RemovePending(uid);
ClaimLinkModSystem.Registry.Remove(groupId);
return TextCommandResult.Success($"'{groupName}' is no longer a claim link.");
@@ -531,7 +516,7 @@ public static class ClaimLinkChatCommand
string notice = $"'{group.Name}' is now owned by {target.PlayerName}.";
HashSet<string> notifyUids = link.Members.Select(m => m.OwnerPlayerUid).ToHashSet();
HashSet<string> notifyUids = ClaimLinkModSystem.Registry.MemberUidsForGroup(link.GroupId).ToHashSet();
notifyUids.Add(oldOwnerUid);
notifyUids.Add(target.PlayerUID);
@@ -565,7 +550,7 @@ public static class ClaimLinkChatCommand
public static TextCommandResult List(TextCommandCallingArgs args)
{
List<ClaimLink> links = ClaimLinkModSystem
.Registry.All.OrderByDescending(l => l.Members.Count)
.Registry.All.OrderByDescending(l => ClaimLinkModSystem.Registry.MemberCountForGroup(l.GroupId))
.ToList();
if (links.Count == 0)
@@ -577,9 +562,8 @@ public static class ClaimLinkChatCommand
foreach (ClaimLink link in links)
{
string groupName = ClaimLinkModSystem.Groups.PlayerGroupsById[link.GroupId].Name;
sb.AppendLine(
$" {groupName}: {link.Members.Count} member{(link.Members.Count == 1 ? "" : "s")}"
);
int memberCount = ClaimLinkModSystem.Registry.MemberCountForGroup(link.GroupId);
sb.AppendLine($" {groupName}: {memberCount} member{(memberCount == 1 ? "" : "s")}");
}
return TextCommandResult.Success(sb.ToString());
@@ -603,19 +587,17 @@ public static class ClaimLinkChatCommand
private static string FormatInfo(string groupName, ClaimLink link)
{
StringBuilder sb = new();
sb.AppendLine(
$"Claim link '{groupName}' ({link.Members.Count} member{(link.Members.Count == 1 ? "" : "s")}):"
);
int memberCount = ClaimLinkModSystem.Registry.MemberCountForGroup(link.GroupId);
foreach (ClaimLinkMember member in link.Members)
StringBuilder sb = new();
sb.AppendLine($"Claim link '{groupName}' ({memberCount} member{(memberCount == 1 ? "" : "s")}):");
foreach (string uid in ClaimLinkModSystem.Registry.MemberUidsForGroup(link.GroupId))
{
string name =
ClaimLinkModSystem.World.PlayerByUid(member.OwnerPlayerUid)?.PlayerName
?? member.OwnerPlayerUid;
IEnumerable<string> claims = member.LocalClaimIndices.Select(i =>
DescribeClaim(member.OwnerPlayerUid, i)
);
string name = ClaimLinkModSystem.World.PlayerByUid(uid)?.PlayerName ?? uid;
IEnumerable<string> claims = ClaimLinkModSystem
.Registry.ClaimsForPlayerInGroup(uid, link.GroupId)
.Select(i => DescribeClaim(uid, i));
sb.AppendLine($" {name}: [{string.Join(", ", claims)}]");
}
-7
View File
@@ -29,13 +29,6 @@ public class ClaimLinkModSystem : ModSystem
ClaimLinkChatCommand.Register(api);
api.Event.PlayerDisconnect += ClaimLinkCommandListener.OnPlayerDisconnect;
// TODO remove debug logging once transfer ownership persistence is confirmed tested
foreach (ClaimLink link in Registry.All)
{
PlayerGroup group = Groups.PlayerGroupsById[link.GroupId];
Logger.Notification($"claimlink: startup state '{group.Name}' (uid {group.Uid}) OwnerUID={group.OwnerUID}");
}
}
public override void Dispose()
+113 -7
View File
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using ProtoBuf;
using Vintagestory.API.Server;
@@ -9,6 +10,9 @@ public class ClaimLinkData
{
[ProtoMember(1)]
public List<ClaimLink> Links = new();
[ProtoMember(2)]
public List<ClaimLinkEntry> Entries = new();
}
public class ClaimLinkRegistry
@@ -18,6 +22,8 @@ public class ClaimLinkRegistry
private readonly ISaveGame saveGame;
private readonly Dictionary<int, ClaimLink> byGroupId = new();
private readonly Dictionary<string, Dictionary<int, List<int>>> byPlayer = new();
public ClaimLinkRegistry(ISaveGame saveGame)
{
this.saveGame = saveGame;
@@ -28,9 +34,13 @@ public class ClaimLinkRegistry
foreach (ClaimLink link in data.Links)
byGroupId[link.GroupId] = link;
foreach (ClaimLinkEntry entry in data.Entries)
GetOrCreateIndices(entry.OwnerPlayerUid, entry.GroupId).Add(entry.ClaimIndex);
}
public ClaimLink? Get(int groupId) => byGroupId.TryGetValue(groupId, out ClaimLink? link) ? link : null;
public ClaimLink? Get(int groupId) =>
byGroupId.TryGetValue(groupId, out ClaimLink? link) ? link : null;
public IReadOnlyCollection<ClaimLink> All => byGroupId.Values;
@@ -43,23 +53,119 @@ public class ClaimLinkRegistry
public void Remove(int groupId)
{
byGroupId.Remove(groupId);
List<string> emptyPlayerUids = new();
foreach (KeyValuePair<string, Dictionary<int, List<int>>> playerEntry in byPlayer)
{
playerEntry.Value.Remove(groupId);
if (playerEntry.Value.Count == 0)
emptyPlayerUids.Add(playerEntry.Key);
}
foreach (string uid in emptyPlayerUids)
byPlayer.Remove(uid);
Save();
}
public bool IsClaimLinked(string ownerPlayerUid, int localIndex) => FindLinkContaining(ownerPlayerUid, localIndex) != null;
public bool IsClaimLinked(string ownerPlayerUid, int localIndex) =>
FindLinkContaining(ownerPlayerUid, localIndex) != null;
public ClaimLink? FindLinkContaining(string ownerPlayerUid, int localIndex)
{
foreach (ClaimLink link in byGroupId.Values)
foreach (ClaimLinkMember member in link.Members)
if (member.OwnerPlayerUid == ownerPlayerUid && member.LocalClaimIndices.Contains(localIndex))
return link;
if (!byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup))
return null;
foreach (KeyValuePair<int, List<int>> entry in perGroup)
if (entry.Value.Contains(localIndex))
return Get(entry.Key);
return null;
}
public void AddEntry(string ownerPlayerUid, int groupId, int localClaimIndex)
{
GetOrCreateIndices(ownerPlayerUid, groupId).Add(localClaimIndex);
Save();
}
public void RemoveEntry(string ownerPlayerUid, int groupId, int localClaimIndex)
{
if (
byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup)
&& perGroup.TryGetValue(groupId, out List<int>? indices)
)
{
indices.Remove(localClaimIndex);
if (indices.Count == 0)
perGroup.Remove(groupId);
if (perGroup.Count == 0)
byPlayer.Remove(ownerPlayerUid);
}
Save();
}
public bool HasAnyEntry(string ownerPlayerUid, int groupId) =>
byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup)
&& perGroup.TryGetValue(groupId, out List<int>? indices)
&& indices.Count > 0;
public void RemoveAllForPlayerInGroup(string ownerPlayerUid, int groupId)
{
if (byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup))
{
perGroup.Remove(groupId);
if (perGroup.Count == 0)
byPlayer.Remove(ownerPlayerUid);
}
Save();
}
public IEnumerable<string> MemberUidsForGroup(int groupId) =>
byPlayer
.Where(kv => kv.Value.TryGetValue(groupId, out List<int>? indices) && indices.Count > 0)
.Select(kv => kv.Key);
public int MemberCountForGroup(int groupId) => MemberUidsForGroup(groupId).Count();
public IReadOnlyList<int> ClaimsForPlayerInGroup(string ownerPlayerUid, int groupId) =>
byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup)
&& perGroup.TryGetValue(groupId, out List<int>? indices)
? indices
: System.Array.Empty<int>();
private List<int> GetOrCreateIndices(string playerUid, int groupId)
{
if (!byPlayer.TryGetValue(playerUid, out Dictionary<int, List<int>>? perGroup))
byPlayer[playerUid] = perGroup = new Dictionary<int, List<int>>();
if (!perGroup.TryGetValue(groupId, out List<int>? indices))
perGroup[groupId] = indices = new List<int>();
return indices;
}
public void Save()
{
saveGame.StoreData(SaveKey, new ClaimLinkData { Links = new List<ClaimLink>(byGroupId.Values) });
List<ClaimLinkEntry> entries = new();
foreach (KeyValuePair<string, Dictionary<int, List<int>>> playerEntry in byPlayer)
foreach (KeyValuePair<int, List<int>> groupEntry in playerEntry.Value)
foreach (int index in groupEntry.Value)
entries.Add(
new ClaimLinkEntry
{
OwnerPlayerUid = playerEntry.Key,
GroupId = groupEntry.Key,
ClaimIndex = index,
}
);
saveGame.StoreData(
SaveKey,
new ClaimLinkData { Links = new List<ClaimLink>(byGroupId.Values), Entries = entries }
);
}
}