refactor: rebuild claim link registry around live index tracking, drop ClaimLink type

This commit is contained in:
2026-07-19 20:31:10 +02:00
parent 741d283f38
commit a2e4a68f9e
4 changed files with 191 additions and 256 deletions
+117 -100
View File
@@ -1,171 +1,188 @@
using System.Collections.Generic;
using System.Linq;
using ProtoBuf;
using Vintagestory.API.Server;
namespace ClaimLink;
[ProtoContract]
public class ClaimLinkData
{
[ProtoMember(1)]
public List<ClaimLink> Links = new();
[ProtoMember(2)]
public List<ClaimLinkEntry> Entries = new();
}
public class ClaimLinkRegistry
{
private const string SaveKey = "claimlink:links";
private const string SaveKey = "claimlink:claimlinkdata";
private readonly ISaveGame saveGame;
private readonly Dictionary<int, ClaimLink> byGroupId = new();
private readonly Dictionary<string, Dictionary<int, List<int>>> byPlayer = new();
private readonly List<int> claimLinks = new();
private readonly Dictionary<string, Dictionary<int, List<int>>> entries = new();
public ClaimLinkRegistry(ISaveGame saveGame)
{
this.saveGame = saveGame;
ClaimLinkData? data = saveGame.GetData<ClaimLinkData?>(SaveKey, null);
ClaimLinkSaveData? data = saveGame.GetData<ClaimLinkSaveData?>(SaveKey, null);
if (data == null)
return;
foreach (ClaimLink link in data.Links)
byGroupId[link.GroupId] = link;
claimLinks.AddRange(data.Links);
foreach (ClaimLinkEntry entry in data.Entries)
GetOrCreateIndices(entry.OwnerPlayerUid, entry.GroupId).Add(entry.ClaimIndex);
foreach (var entry in data.Entries)
{
if (!entries.ContainsKey(entry.OwnerPlayerUid))
entries[entry.OwnerPlayerUid] = new Dictionary<int, List<int>>();
entries[entry.OwnerPlayerUid][entry.GroupId] = new(entry.ClaimIndicies);
}
}
public ClaimLink? Get(int groupId) =>
byGroupId.TryGetValue(groupId, out ClaimLink? link) ? link : null;
public IReadOnlyList<int> All => claimLinks;
public IReadOnlyCollection<ClaimLink> All => byGroupId.Values;
public bool Exists(int groupId) => claimLinks.Contains(groupId);
public void Add(ClaimLink link)
public void Add(int groupId)
{
byGroupId[link.GroupId] = link;
claimLinks.Add(groupId);
Save();
}
public void Remove(int groupId)
{
byGroupId.Remove(groupId);
List<string> emptyPlayerUids = new();
foreach (KeyValuePair<string, Dictionary<int, List<int>>> playerEntry in byPlayer)
{
playerEntry.Value.Remove(groupId);
if (playerEntry.Value.Count == 0)
emptyPlayerUids.Add(playerEntry.Key);
}
foreach (string uid in emptyPlayerUids)
byPlayer.Remove(uid);
claimLinks.Remove(groupId);
foreach (var groups in entries.Values)
groups.Remove(groupId);
Prune();
Save();
}
public bool IsClaimLinked(string ownerPlayerUid, int claimIndex) =>
FindLinkContaining(ownerPlayerUid, claimIndex) != null;
public bool IsClaimLinked(string uid, int claimIndex) =>
FindGroupContaining(uid, claimIndex) != null;
public ClaimLink? FindLinkContaining(string ownerPlayerUid, int claimIndex)
public int? FindGroupContaining(string uid, int claimIndex)
{
if (!byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup))
if (!entries.TryGetValue(uid, out var groups))
return null;
foreach (KeyValuePair<int, List<int>> entry in perGroup)
if (entry.Value.Contains(claimIndex))
return Get(entry.Key);
foreach (var (groupId, claims) in groups)
if (claims.Contains(claimIndex))
return groupId;
return null;
}
public void AddEntry(string ownerPlayerUid, int groupId, int claimIndex)
public void AddEntry(string uid, int groupId, int claimIndex)
{
GetOrCreateIndices(ownerPlayerUid, groupId).Add(claimIndex);
if (!entries.TryGetValue(uid, out var groups))
entries[uid] = groups = new();
if (!groups.TryGetValue(groupId, out var claims))
groups[groupId] = claims = new();
claims.Add(claimIndex);
Save();
}
public void RemoveEntry(string ownerPlayerUid, int groupId, int claimIndex)
public void RemoveEntry(string uid, int groupId, int claimIndex)
{
if (
byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup)
&& perGroup.TryGetValue(groupId, out List<int>? indices)
)
if (entries.TryGetValue(uid, out var groups) && groups.TryGetValue(groupId, out var claims))
claims.Remove(claimIndex);
Prune();
Save();
}
public void ClaimRemoved(string uid, int removedIndex)
{
if (!entries.TryGetValue(uid, out var groups))
return;
foreach (var claims in groups.Values)
{
indices.Remove(claimIndex);
if (indices.Count == 0)
perGroup.Remove(groupId);
if (perGroup.Count == 0)
byPlayer.Remove(ownerPlayerUid);
claims.Remove(removedIndex);
for (int i = 0; i < claims.Count; i++)
if (claims[i] > removedIndex)
claims[i]--;
}
Prune();
Save();
}
public bool HasAnyEntry(string ownerPlayerUid, int groupId) =>
byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup)
&& perGroup.TryGetValue(groupId, out List<int>? indices)
&& indices.Count > 0;
public void RemoveAllForPlayerInGroup(string ownerPlayerUid, int groupId)
public void ClaimSaved(string uid, int claimIndex)
{
if (byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup))
{
perGroup.Remove(groupId);
if (perGroup.Count == 0)
byPlayer.Remove(ownerPlayerUid);
}
if (!entries.TryGetValue(uid, out var groups))
return;
int count = 0;
foreach (Vintagestory.API.Common.LandClaim c in ClaimLinkModSystem.LandClaimAPI.All)
if (c.OwnedByPlayerUid == uid)
count++;
int newIndex = count - 1;
foreach (var claims in groups.Values)
{
int i = claims.IndexOf(claimIndex);
for (int j = 0; j < claims.Count; j++)
if (j != i && claims[j] > claimIndex)
claims[j]--;
if (i >= 0)
claims[i] = newIndex;
}
Save();
}
public IEnumerable<string> MemberUidsForGroup(int groupId) =>
byPlayer
.Where(kv => kv.Value.TryGetValue(groupId, out List<int>? indices) && indices.Count > 0)
.Select(kv => kv.Key);
public bool HasAnyEntry(string uid, int groupId) =>
entries.TryGetValue(uid, out var groups)
&& groups.TryGetValue(groupId, out var claims)
&& claims.Count > 0;
public int MemberCountForGroup(int groupId) => MemberUidsForGroup(groupId).Count();
public void RemoveAllForPlayerInGroup(string uid, int groupId)
{
if (entries.TryGetValue(uid, out var groups))
groups.Remove(groupId);
Prune();
Save();
}
public IReadOnlyList<int> ClaimsForPlayerInGroup(string ownerPlayerUid, int groupId) =>
byPlayer.TryGetValue(ownerPlayerUid, out Dictionary<int, List<int>>? perGroup)
&& perGroup.TryGetValue(groupId, out List<int>? indices)
? indices
public IEnumerable<string> MemberUidsForGroup(int groupId)
{
foreach (var (uid, groups) in entries)
if (groups.TryGetValue(groupId, out var claims) && claims.Count > 0)
yield return uid;
}
public int MemberCountForGroup(int groupId)
{
int count = 0;
foreach (var uid in MemberUidsForGroup(groupId))
count++;
return count;
}
public IReadOnlyList<int> ClaimsForPlayerInGroup(string uid, int groupId) =>
entries.TryGetValue(uid, out var groups) && groups.TryGetValue(groupId, out var claims)
? claims
: System.Array.Empty<int>();
private List<int> GetOrCreateIndices(string playerUid, int groupId)
private void Prune()
{
if (!byPlayer.TryGetValue(playerUid, out Dictionary<int, List<int>>? perGroup))
byPlayer[playerUid] = perGroup = new Dictionary<int, List<int>>();
if (!perGroup.TryGetValue(groupId, out List<int>? indices))
perGroup[groupId] = indices = new List<int>();
return indices;
List<string>? empty = null;
foreach (var (uid, groups) in entries)
if (groups.Count == 0)
(empty ??= new()).Add(uid);
if (empty != null)
foreach (var uid in empty)
entries.Remove(uid);
}
public void Save()
{
List<ClaimLinkEntry> entries = new();
foreach (KeyValuePair<string, Dictionary<int, List<int>>> playerEntry in byPlayer)
foreach (KeyValuePair<int, List<int>> groupEntry in playerEntry.Value)
foreach (int index in groupEntry.Value)
entries.Add(
new ClaimLinkEntry
var entryList = new List<ClaimLinkEntrySaveData>();
foreach (var (uid, groups) in entries)
foreach (var (groupId, claims) in groups)
entryList.Add(
new ClaimLinkEntrySaveData
{
OwnerPlayerUid = playerEntry.Key,
GroupId = groupEntry.Key,
ClaimIndex = index,
OwnerPlayerUid = uid,
GroupId = groupId,
ClaimIndicies = new(claims),
}
);
saveGame.StoreData(
SaveKey,
new ClaimLinkData { Links = new List<ClaimLink>(byGroupId.Values), Entries = entries }
new ClaimLinkSaveData { Links = claimLinks, Entries = entryList }
);
}
}